Rigid Body Modifier
You can already apply a rigid body's location & rotation by baking it to keyframes, then choosing the frame you want. But this took me ages to figure out.
Having a rigid body modifier would be a lot more intuitive & beginner friendly because you could simply click the apply button on the rigid body modifier to apply a rigid body's location & rotation.
2 Comments
I'd just do it like this instead, there's not really a need for a modifier:
* @Joran Klaui * We already have physics modifiers for soft bodies, cloths, and fluids. Is there any reason why a rigid body modifier doesn't belong there?