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  • Published 16 Oct 2020

Rigid Body Modifier

You can already apply a rigid body's location & rotation by baking it to keyframes, then choosing the frame you want. But this took me ages to figure out.

Having a rigid body modifier would be a lot more intuitive & beginner friendly because you could simply click the apply button on the rigid body modifier to apply a rigid body's location & rotation.

Screen Shot 2020-10-16 at 9.53.06 AM.png

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Development Status: Open

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qwertquart
16 Oct 2020

2 Comments

Powerbyte7

I'd just do it like this instead, there's not really a need for a modifier:

  1. Select your rigid body objects
  2. Object > Rigid Body > Apply Transformation
  3. Object > Rigid Body > Remove
qwertquart Author

* @Joran Klaui * We already have physics modifiers for soft bodies, cloths, and fluids. Is there any reason why a rigid body modifier doesn't belong there?