← All ideas
  • Published 21 Feb 2025

Transform Modifier

A modifier that does transform operations. This could be useful when there is a certain transform needed in a specific part of the modifier stack. This could also be useful in combination with the Array modifier in order to achieve individual rotations for each arrayed object.

I am aware that this can be created using Geometry Nodes, but this can be quite slow sometimes.

80%

Development Status: Open

Upvote 4 Downvote 1
mattis1
21 Feb 2025

3 Comments

3dfigaro

what is exactly slow in using GN? I did my own simple transform modifier long time ago and it works just as fast as any other modifier. Maybe you just need to create Asset Library and specify a path to it?

2
hcederblad

I think this is too easy to accomplish with GN to warrant a dedicated item in the modifiers list.

1P2D

I disagree. I actually think that if it's that easy, it should be available as a default preset modifier for all users—just like Autosmooth. It would make everyone's life easier and encourage people to get more familiar with Geometry Nodes anyway. I like the idea of a Transform Modifier.