Transform Modifier
A modifier that does transform operations. This could be useful when there is a certain transform needed in a specific part of the modifier stack. This could also be useful in combination with the Array modifier in order to achieve individual rotations for each arrayed object.
I am aware that this can be created using Geometry Nodes, but this can be quite slow sometimes.
3 Comments
what is exactly slow in using GN? I did my own simple transform modifier long time ago and it works just as fast as any other modifier. Maybe you just need to create Asset Library and specify a path to it?
I think this is too easy to accomplish with GN to warrant a dedicated item in the modifiers list.
I disagree. I actually think that if it's that easy, it should be available as a default preset modifier for all users—just like Autosmooth. It would make everyone's life easier and encourage people to get more familiar with Geometry Nodes anyway. I like the idea of a Transform Modifier.