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  • Published 3 Dec 2024

Drawing of curves in viewport should use the assigned pointRadii instead of root and tip values of first curve

It would be important to support in the viewport the drawing of the actual pointRadii that are set in the geoNodes, if possible. Currently it uses the first curve's root and tip values for all curves. This post explains the issue projects.blender.org/blender/blender/commit/b69aad60bd When you work on something like for example eyebrows, this is quite necessary to be able to see the radii during editing not only when rendering in cycles. Thanks

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ironnoise
3 Dec 2024

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