generic game pad input for NDOF features
Generic game controller/joystick input for NDOF features would enable usage of common game pads to walk/fly/zoom/pan/orbit. Input Axis + modifier key should be mapped to actions in user preferences.
Main benefits:
- NDOF functionality for beginners/hobbyists
- Support for 3dConnexion industrial Model 3dconnexion.de/fileadmin/user_upload/products/Module/HW-Spec-3DX-700048_Rev001_USB_.pdf
- Support for DIY/Custom input devices (example below)
2 Comments
I've managed to make a little progress: youtu.be/VoB7ZA5dQAE
If someone would like to try it out, you can find more details here: reddit.com/r/blender/comments/hc853j/control_the_3d_viewport_using_a_gamepad_proof_of/
I would really like to support this functionality! I have tried figuring it out myself (I think that I most likely have enough programming background knowledge to be able to do it), but it would be much appreciated if someone would point me in the right direction to save time! Where should I look for the code that handles the 3D mice?