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  • Published 2 Oct 2019

generic game pad input for NDOF features

Generic game controller/joystick input for NDOF features would enable usage of common game pads to walk/fly/zoom/pan/orbit. Input Axis + modifier key should be mapped to actions in user preferences.

Main benefits:

customInput.jpeg

88.9%

Development Status: Open

Upvote 8 Downvote 1
lennartba
2 Oct 2019

2 Comments

istvan.donko

I've managed to make a little progress: youtu.be/VoB7ZA5dQAE
If someone would like to try it out, you can find more details here: reddit.com/r/blender/comments/hc853j/control_the_3d_viewport_using_a_gamepad_proof_of/

istvan.donko

I would really like to support this functionality! I have tried figuring it out myself (I think that I most likely have enough programming background knowledge to be able to do it), but it would be much appreciated if someone would point me in the right direction to save time! Where should I look for the code that handles the 3D mice?