The ability to set and render stereoscopic 360° HDRIs as a world environment.
For stereoscopic 360° video productions with VFX shots, it could be very helpful to render the world environment stereoscopically in order to better match the CG elements in the scene.
Currently, the workflow is very complicated, as the stereoscopic displacement must first be estimated, then exported, assembled in Premiere or Da Vinci and then tested on VR glasses. Then the process has to start again until everything fits.
It would save a lot of time to view the stereoscopic displacement directly in Blender together with the video footage
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docs.blender.org/manual/en/3.6/render/cycles/object_settings/cameras.html