Topology shading needs to show clipping areas. (PLEASE)
I am thrilled there is some form of topology shading in blender finally.
However there is a major drawback to this shading when doing your topo. When you turn topology shading it looks like your low poly (cage) has all of the details captured just fine.
This is not the case at all though as you can see in the screenshot. Can the developers please allow us to see the area of clipping otherwise it is a total guessing game when it comes to topology.
2 Comments
I think the purpose of the shading is to not show it in the 1st place. Or is it?
Yeah would be great