3D Gizmo Should be Ignored when Making a Selection
When you're making precise selection, a click to select an object behind the 3D Gizmo should ignore it's presence.
If you try to make a selection when it's on top of the mesh it simply blocks it from being selected, even though it's not moved.
The 3D Gizmo should only recognise and be considered active when actively interacted with, by dragging. Thoughts?
3 Comments
Just enable Drag:
* @TheRedWaxPolice * oh sorry! Since I have custom keymap those settings aren't showing. :( But great to have this. Thanks for the help!
Would be so helpful when working with complex meshes on edit mode...