Add flex modifier like in 3ds max, when you manipulate object add possibility of inertia
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a
alex4
22 Oct 2022
4 Comments
e
emre.can.oezcan
could you share a demonstration of how it works on a simple object?
L
Lauloque
Please explain what this feature is and how it would work in Blender, we shouldn't rely on other softwares to understand what you mean. Not everyone knows 3DS and asking for a copy of another software's feature can lead to legal troubles.
a
alex4Author
When you scale/move/rotate object it produce inertia effect, like shaking/wiggle, jelly effect, like springy effect.
L
Lauloque
But how? Does it wiggles the object's trans/rot/scale values? Does it deform the mesh? What are the parameters? How do you set it up and how do you interact with it?
4 Comments
could you share a demonstration of how it works on a simple object?
Please explain what this feature is and how it would work in Blender, we shouldn't rely on other softwares to understand what you mean. Not everyone knows 3DS and asking for a copy of another software's feature can lead to legal troubles.
When you scale/move/rotate object it produce inertia effect, like shaking/wiggle, jelly effect, like springy effect.
But how? Does it wiggles the object's trans/rot/scale values? Does it deform the mesh? What are the parameters? How do you set it up and how do you interact with it?