Rigid Bodies with "Follow Position".
A handy feature in C4D and other programs is the option to blend between an animation and a dynamic rigid body sim. It's called "Follow Position" In Blender you can only check or uncheck "animated" and there is no handy way (besides a complicated constraint setup) to have objects stay in place but at the same time bounce a little and collide with each other.
So this would be a nice thing to have for most mographers in Blender :-)
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Yup.: Today i noticed that its more complicated do this kind of effect in blender than what it is in C4D.
youtu.be/cfW_taqgn30
youtu.be/i0I3VE97ec0 ( C4D Follow position)
youtu.be/uqAPdgDSjRI (My blender version from C4D follow position, i needed to use force field) - so just needed to make rolling ball following animated position but with dynamics with small delay (animation / dynamics delay it always looks nice :) )
Also this is pretty nice feature: youtu.be/m8WCss6m2aI like most of c4d's mograph features - those for blender - youtu.be/F7g25WwkKM0 this remind me that i am still waiting for fracture modifier come back :) , maybe with function nodes? Animation nodes can do most of these already - just need to be a little bit more user friendly just like new 2.8-2.9x UI - its fantastic, beautiful, clean, easy to use, fast and modern <3 .