Editing or Sculpting Rigged Grease Pencil objects
It should be possible to edit or sculpt a rigged Grease Pencil object.
As it is now, if you alter the pose of an Armature and later you want to correct the deformations with the sculpt tool, all the deformed Grease pencil vertices behave in a weird wonky space that makes it impossible to sculpt or smooth strokes.
This is inconsistent with other parts of Blender, because this type of workflow is completely possible with deformed and animated meshes.
This would open up the possibility of having some similar workflows to Moho and other vector based animation software.
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