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  • Published 12 Jun 2019

Improved sapling generator with node system

I was browsing facebook and i saw Disney's BONSAI in action " facebook.com/watch/ thing came to my mind is how cool it will be if blender had this production quality improved sapling generator with node system.

Screenshot_2019-06-12_07-29-40.png

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Development Status: Incomplete

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apex.kumaran7
12 Jun 2019

7 Comments

jason

This proposal is very vague. It's essentially, "make Blender like this other program," and that's not really sufficient to have an actionable proposal that a developer could actually work with. Flesh out your proposal. Explain how it should work from the user perspective. How would the interface look in Blender? Include mock-up images or wireframes that show what you're describing.

3
apex.kumaran7 Author

* @Jason van Gumster * Sorry im not very good at english.

levitosio

I agree. Trees are very painful to get at the moment since we have no constant control on how they look. We only can make them once and if we need to modify them it's almost impossible so we have to redo them. The grove it's mainly nice due to its presets but it's very complicated to cearch for the right options to control the tree components. We at least need to create a very artist friendly tree generation addon.

2
ammusionist

I know Grove is a very powerful package. A little expensive for a hobbyist like me, but if you have a commercial use for fast, good looking plant life it's worth a look!

Quick bit of googling has turned up this article on Blendernation It seems to be just what you're looking for.

Might want to get in touch with the developer to see if they've ported it to 2.8 yet.

2
benkl

* @ammusionist * ther is a 2.8 branch on github, probably needs some fixes for the latest api changes though. github.com/MaximeHerpin/modular_tree/tree/blender_28

1
jerzy.gorski.art

just wait for modifier nodes in 2.81 and stuff like that would be very much possible

1
Vyach

This task is for addon, because it is specialized. But general task for blender is to be more procedural and nondestructive. I hope, everything nodes, animation nodes etc will allow that.