"Open Boolean" option when Subtracting
Would be good to have an option where the boolean operation just removed part of the applied mesh without closing the hole (if it's a closed volume, boolean always closes the mesh with the subtracting mesh). Example: gyazo.com/0f29fd3f165b7f0e53f93a8c5ec817b6
3 Comments
And an option for Intersecting Edges Only would be cool, Add a Skin Mod to that for heaps of fun!
This should actually be a Custom Boolean Mode where we can choose exactly which part of the boolean to keep.
There are 4 different results after a boolean, AxB intersection, BxA intersection, AxB remainder, BxA remainder. If we could pick which of these we want that would be extremely flexible. It would allow for the result above, interesting results when combined with Wireframe/Solidify/whatever, it would allow for mesh based decals too \:D/
Nice! It could also work with intersect.