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  • Published 16 Jul 2019

"Open Boolean" option when Subtracting

Would be good to have an option where the boolean operation just removed part of the applied mesh without closing the hole (if it's a closed volume, boolean always closes the mesh with the subtracting mesh). Example: gyazo.com/0f29fd3f165b7f0e53f93a8c5ec817b6

0f29fd3f165b7f0e53f93a8c5ec817b6.png

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Development Status: Open

Upvote 28 Downvote 1
iemersonrosa
16 Jul 2019

3 Comments

Wahooney

And an option for Intersecting Edges Only would be cool, Add a Skin Mod to that for heaps of fun!

1
Wahooney

This should actually be a Custom Boolean Mode where we can choose exactly which part of the boolean to keep.

There are 4 different results after a boolean, AxB intersection, BxA intersection, AxB remainder, BxA remainder. If we could pick which of these we want that would be extremely flexible. It would allow for the result above, interesting results when combined with Wireframe/Solidify/whatever, it would allow for mesh based decals too \:D/

CandleComet

Nice! It could also work with intersect.