Modify density of volume in geometry nodes
I have an OpenVDB volume. I wanted to apply a gradient to it, making it denser toward the top and less dense toward the bottom, before applying a volume to mesh node.
However, it seems there is no way to do this. We can create a new volume using a texture for the density field, but there's no way to change an existing density, by multiplying it with a texture, for example. Such a feature would allow volumes to be fine tuned and edited using geometry nodes.
This is related to, but different from, "Geometry nodes volume density field".
4 Comments
Love this! I currently use the 5.0+ volume grid tools but I am getting weird banding and glitches. The functionality is there, but needs a bit of fine tuning to be very workable
Oh my, I love seeing that this is in development!
Thank you to the devs!
This would be great to have!
I would love this, I'm working on a jet engine simulation which would benefit from this a lot