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Unity Particle System

As a unity and blender user, i always thought how powerful and easy to use the unity shuriken particle system is. They have so many features like curve or random between 2 value for every parameter (like size, age, etc), face direction, etc. They also have flipbook, over lifetime/speed parameter (color, velocity etc). They even have trails for the particle (Plz make easy trails too :"). That's all in one window and we can even use shader graph for this particle system.

Can someone at blender maybe make a new particle system (based on geo nodes? idk) that feels or function just like Unity? Especially in Eevee (or maybe just make particle info node works in eevee)

Because for now, it looks like blender only going for real VFX only? There's so many cool cycles or photorealism VFX tutorial i know. But, i still wanna do a game-like VFX and there's not much about it.

That's all, Thank you

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Development Status: Open

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ilmam
15 Jan 2026

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