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  • Published 6 Feb 2026

Curve brush

I’d like Blender’s sculpting toolset to include an additional brush something similar to ZBrush’s Scribe Standard Brush.

What it is

*It projects and deforms a mask onto the model surface by “drawing curves”, quickly generating controllable engraved lines / raised lines, or continuous patterns.

*The drawn curve allows the projected mask to stretch and deform along the curve as well.

*The curve is adjustble before projecting

*The generated stroke/curve conforms to the mesh surface, so you don’t need to manually create a separate curve object to project a mask. it automatically project the mask directly onto the mesh and apply a displacement-like effect,after stroke/curve confirms

*Useful for: hard-surface parting lines, panel lines, seams, grooves, edging, pressed lines; and for characters/props: stitches, leather embossed borders, decorative lines, engraved symbols, etc.

Why this brush would be helpful

*Fast: One drag can produce clean, sharp lines, without repeatedly combining brushes like Trim / Pinch / Clay to refine edges.

*Consistent: Line width, depth, and edge profile are easier to keep consistent—ideal for large amounts of repeated panel lines, stitches, and continuous patterns.

*Highly controllable: Compared to manual carving, it’s easier to control depth, width, and sharpness, and it’s less dependent on hand skill.

*Surface-friendly: Drawing parting lines on complex curved surfaces is more intuitive than mask + deformation workflows or boolean cutting.

*Less rework: Cleaner strokes reduce unevenness and fraying, making later normal baking / high-poly detailing less likely to produce artifacts.

*Also great for stylized hair: It can create very sharp, crisp stylized fur flow or hair forms. This is one reason Blender users often end up sculpting hair that looks soft and blobby, spending a lot of time repeatedly layering and polishing with multiple brushes. Using something like a Scribe Standard–thess task can be achieve a sharp artistic look in much less time. sample1.png

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Development Status: Open

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Nick2321
6 Feb 2026

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