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  • Published 3 Jan 2019

Re-denoise without re-rendering.

Would be great if the denoiser was non destructive, so if the results are too blurry etc, then the user could just re-denoise with new settings (no need to re-render).

100%

Development Status: Open

Upvote 27 Downvote 0
3di
3 Jan 2019

8 Comments

3di Author

It would also be cool if cycles just saved the denoising data out as a multilayer exr, and then that got plugged into a denoising node in the compositor. Save a ton of time, as you'd be able to tweak the settings for best results without having to spend another hour re-rendering.

1
Lauloque

And we need a way to store denoised and raw pass separately.

1
canapylbb

@-L0Lock-: It's already there

3
Lauloque

Oh nice

3di Author

@zerodotonedesign:

Tried that but couldn't get it working, not sure if it's because I already have optix installed with redshift.

maylog

* @tibbyninja * This requires downloading an NVIDIA support package that will be available after installation. After testing, using the rendered sequence of unframed video frames connected to the output, you can use this plug-in to reduce noise. (from Google automatic translation)

maylog

* @tibbyninja * The Optix support library required for this plugin needs to be downloaded separately, and your previous installation will not work.