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  • Published 1 May 2018

Uv's Re-Uv

Uving a mesh requires you to make seams to make Blender understand how to unwrap it , but sometimes i find myself having exported models in obj and reimporting them back , and losing the seams , insthead of doing seams from scratch it would be very great to have Blender DEDUCE the seams based on the UV edges , so then you can RE-UV and have blender recalculate the uv's

reuv.png

25%

Development Status: Open

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AnubisMaster
1 May 2018

3 Comments

zuorion

Use Seams from Islands option.

Seams From Island

4
AnubisMaster Author

@Pawel Piotrowski: thank you very much <3

jason

This is two proposals. Please split them into separate posts.

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