shrink wrap mode that doesnt affect detail, only the overall shape
Update: surface deform can be used instead.
I've made a high poly tyre, I'd like to use it in a soft body physic sim, but it will take a looong time because of the poly count.
It would be great if I could simulate a very low poly version which has no tread etc (basically an uncapped cylinder) and then use a shrink wrap to get the very low poly version to reshape the high poly version whilst still maintaining all of the surface detail of the high poly.
4 Comments
IMO, you can use deform instead shrinkwrap to archive tyre deformation
* @NiCapp * Your a genuis. Surface deform seems to be a better solution. thanks
* @tibbyninja * veteran user not genius, however you can ask in blender.chat/channel/support to things as these, it is a live chat
* @NiCapp * great stuff, thanks.