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  • Published 5 Apr 2023

Standard text cursor navigation for macOS

Blender's key commands for text cursor navigation are the same for Windows builds and macOS builds even though each platform has a different standard for moving a text cursor. Blender for macOS should adopt this behavior.

I'm speaking specifically about moving the text cursor in places like renaming Materials, renaming Objects in the Outliner, renaming Nodes, etc. Anywhere there is a generic text field, this behavior should be standard.

I've been told that the option to change key mapping for this behavior already exists, but I've looked through all the key mapping preferences, and don't believe that's true.

If someone can even just help me find where this code is, I'd be happy to try and fix this myself. Screenshot 2023-04-05 at 12.05.06 PM.png

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Development Status: Open

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austinberenyi
5 Apr 2023

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