Realtime Rendering Engine Using a Game Engine
A new rendering engine for blender that renders exactly like a game engine. Eevee is a realtime rasterization engine but the term "realtime" should only be associated with preview. Whenever you come to render animations in Eevee you still have to wait a very long time for additional process to complete the image that game engines don't use. Experimenting with UPBGE game engine and verge 3D it becomes clear that it is possible to animate in realtime within blender. I propose a render engine that utilizes these realtime game engines but purely for rendering animation purposes.
6 Comments
Do some research on why game engines are fast at particular tasks, compared to DCC applications.
Perhaps suggest to the UPBGE and Verge teams that they should add all the modeling, texturing, sculpting, animating, compositing, and rendering features that Blender has...
UPBGE is basically blender with the game engine addon still maintained by its community. If anything my issue with this request is that realtime game engines have surpassed what eevee can do. If anything I would love for eevee to play catchup with the game engines.
Can realtime game engines export 8 different passes at 4K with alpha channels, cryptomattes, etc, into a multi-EXR 32-bit image sequence?
it would be great if UPBGE community create an OMNIVERSE kind of thing for blender community
This is an argument from the category of “first achieve it” or “what have you done, take it and do it yourself.” The person suggested improving the optimization of Eevee and if I were a blender developer, I would see no reason not to listen to this :) Unreal Engine offers much more as an engine for rendering than Eevee and even Cycles
Thankfully, the actual blender developers are aware that the needs of a production renderer demand much more than is offered in a game engine renderer.