Cylinder empty
Probably really easy addition. Basically, what I am asking is an empty shaped of cylinder.
We already have cube, sphere, cone etc. Cylinder empty would be perfect for marking hinges etc.
Probably really easy addition. Basically, what I am asking is an empty shaped of cylinder.
We already have cube, sphere, cone etc. Cylinder empty would be perfect for marking hinges etc.
5 Comments
May be add a functionality like "Create an Empty" from selected shape.
yeah I think this is a better solution honestly, it reminds me of some features that XSI had. I remember working on rigs and then building my control shapes out of meshes and then 'converting' them to XSI's version of an empty, it was quite useful.
i think the difference is that all of the other empty types can be controlled with a single parameter: radius, where a cylinder needs a minimum of two (radius and height), otherwise- why not just use the circle?
Usually, I just scale the empty objects to meet the target shape before parenting. The cylinder could be used in a similar way.
99% of the time when I want a circle I want it facing up. The Circle Empty faces the Y direction which means I have to rotate it before parenting it to things and then I'm always annoyed that there is this rotation value I have to remember to not reset. I reset things to the world origin a lot.