Drag n Drop materials from Asset Browser into shader Tree
Wouldnt it be nice to have the posibility to use existing materials from your Asset material library as simle Layer of a new material with a simple drag n drop? (=> Create node Group from Material on drag n drop into shader Tree)
4 Comments
Absolutely must have!
Yes! this make it very easy to drag and drop materials without building an existing material all over again!
Very keen for something akin to this, maybe using the UE4 shader graph material instances/layers as the gold standard.
I've wanted this for a long time. It's a pain copying over or making a group for each material. I made a mock up of how the Material Node could look like.