Small Changes to facilitate naming stuff
In 2.8 when you move something to a new collection, a pop-up offers you the posibility to set it's name, like this:
I think that's very handy and, thus, and for consistency, the same should happen in other instances, like when creating a vertex group with ctrl+g, like so:
Also, when adding a new object, the f6 panel could give the option to name the new object, like this:
Of course this would imply that the f6 panel for adding a new mesh object needs to differ from the f6 panel for adding a new mesh primitive inside an object in edit mode. May be that's a problem implementationally-wise, but It would come handy I think.
One other little thing, related to this is, in the N panel, I think the "Item" sub panel should by default be the top one, like this:
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