Edge Crease and Vertex Crease
Tbh the Crease workflow is really orphan in the software. I've made another post in the past referring to the idea of having a modifier that let's uses layer creases and edit the crease value by layer, but here is another thing on the subject: Why are vertex and edge completely separate things in blender again?
It feels very un-intuitive to use 2 completelly different tools for such related tasks.
Perhaps, we could be able to tap E after Shift+E (Crease hotkey) to hop into Edge Crease modal and V to hop into Vertex Crease mode too like in other tools in the software too.
Also I believe it is important to also have the sotware be able to tell which one I would wanna use based on obvious usage. For example, if I select 1 vertex and hit crease, the software should understand that I want vertex crease, maybe the program could automatically use Edge Crease if I'm in edge edit mode, and Vertex Edge Crease if I'm in vertex edit mode. maybe we could also have the option to turn the guessing off if somebody doesn't like It, but I do believe It's an important option to have to have a smoother workflow.
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I think for that a lot must be changed... esges groups face groups is totall missing non destructiv workflow too.. specially modifer for that... maybe from G.nodes once b3d 6.0 comes out... selecting edges or mark edges with a color without a influence could be amazing too to have faster selections. andnyou can Mark edges faces of interest and highlight theme..
selection group (forgotten tools) add on is the only way but its broken and non vanilla .. non destructiv workflow not only selecting its all time consuming .modfiers are not really capable .. sadly modeller Editor need more dev.love..