← All ideas
  • Published 24 Jun 2018

Primitive Object parameters

when adding a Mesh Object under "Add Primitive" we get to change its parameters, for example, when adding a sphere we get to change its segment count, rings count, but if we try just moving, rotating or scaling it we lose the option to change them again.

sometimes in my scene, I just want to add primitive mesh and just move it slightly, no need to go into "Edit Mode" changing mesh parameters is enough.

note: I am new to Blender, I have Googled for it, but I could not find anything.

=======================================================================

Edit:

I have found an addon called "Wander-Mesh" by "Wiresoul Studio" that has solved this problem.

80%

Development Status: Open

Upvote 8 Downvote 2
penpcm
24 Jun 2018

11 Comments

Aslan3D

Check this Out it's a similar proposal with additional and slightly different concept

1
NiCapp

I do not understand :(

why doing these simple steps is wrong?

  1. ADD a primitive;
  2. EDIT Primitive parameter with F6 key or in the lower panel of the T bar;
  3. MOVE created object.

Instead of exchanging steps 2 and 3 as you are doing

Lauloque

The paradigm here is that the primitive's parameters shouldn't be lost.

1
NiCapp

** @ loic.dautry: ** in other software perhaps, at least Blender 2.38 at today the parameters of the primitives are lost. The BLender paradigm is create, modify the created one and at new action repeat, not destructive modelling will be in future as declared from developers

Lauloque

so you actually understand?

NiCapp

@loic.dautry: OK. you not read my reply, i have no problem with a novice blender user

Lauloque

Why are you talking about novice users now? Nobody is asking how to use Blender here, we are talking about enhancing its workflow and you are the one asking what's wrong in the current one then explaining how it currently works and falls. It doesn't make any sense.

Lauloque

There is an addon for that, can't remember the name though.

penpcm Author

ok, Ill check it out and inform you ones I find it.

penpcm Author

found it "Wander-Mesh".

Lauloque

Exactly. Wonder-Mesh Link . That combined with an edit poly modifier like in 3DS Max, would be over powerfull.