Primitive Object parameters
when adding a Mesh Object under "Add Primitive" we get to change its parameters, for example, when adding a sphere we get to change its segment count, rings count, but if we try just moving, rotating or scaling it we lose the option to change them again.
sometimes in my scene, I just want to add primitive mesh and just move it slightly, no need to go into "Edit Mode" changing mesh parameters is enough.
note: I am new to Blender, I have Googled for it, but I could not find anything.
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Edit:
I have found an addon called "Wander-Mesh" by "Wiresoul Studio" that has solved this problem.
11 Comments
Check this Out it's a similar proposal with additional and slightly different concept
I do not understand :(
why doing these simple steps is wrong?
Instead of exchanging steps 2 and 3 as you are doing
The paradigm here is that the primitive's parameters shouldn't be lost.
** @ loic.dautry: ** in other software perhaps, at least Blender 2.38 at today the parameters of the primitives are lost. The BLender paradigm is create, modify the created one and at new action repeat, not destructive modelling will be in future as declared from developers
so you actually understand?
@loic.dautry: OK. you not read my reply, i have no problem with a novice blender user
Why are you talking about novice users now? Nobody is asking how to use Blender here, we are talking about enhancing its workflow and you are the one asking what's wrong in the current one then explaining how it currently works and falls. It doesn't make any sense.
There is an addon for that, can't remember the name though.
ok, Ill check it out and inform you ones I find it.
found it "Wander-Mesh".
Exactly. Wonder-Mesh Link . That combined with an edit poly modifier like in 3DS Max, would be over powerfull.