Particle systems should work when used in another particle system
When you make a collection that has an object with a particle system on it and then use that collection for another particle system, the particles that were on the object in the collection don't work. Below, the left one is the collection, the right one is when it is applied to another particle system. As you can see, the particles that were on it don't appear.
6 Comments
also, may be you should try duplies, arrays, Sverchok or something like this, and the particle system only as final stage? But yes, I agree that simple scene with emitting furry balls already required 2 levels.
I used a Box as parent with a particle system, that PS have a collection as particle instance, that collection have another box with other PS with suzannes, and the master show randomly both items in the collection, no matter the PS used in the box in the collection.
i.imgur.com/T9aHGdi.jpg
If this hierarchical way worked on 2.79, report a bug. Did you try not collection, but just a parent object as particle?
* @ Vyacheslav * the hierarchal way does not work on 2.79 or with objects.
* @Chemical_X_ * And what about Animation nodes?
* @ Vyacheslav * yes it works with AN, but its way more complicated to achieve that, anyway its the only way until everything nodes be released.