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  • Published 20 Jun 2020

Holdout material should only act on its collection- thus masking ability without nodes.

Its too bad that you can't use holdout for masking without composite nodes. The holdout should just 'hide' the parts of objects that are in your SAME collection only.... thus leaving other collection alone to perhaps show a background image "in front" of the area wher e the holdout is 'masking'

So the holdout plane can be used as a mask for anything in its collection..and leave the other collections alone so it would look like this porg has a hulahoop in the viewer as well as render (eevee and cycles)

porg.jpg

85.7%

Development Status: Open

Upvote 18 Downvote 3
j_infla
20 Jun 2020

3 Comments

hemdrup

Perhaps, an option of selecting working on: -all -collection -Vertex group -objects and object groups

:)

4
thinsoldier

1 object can be in infinite different collections. Blender needs actual groups and actual layers for this feature.

herrwasser13

You can do this already, you just have to use the render layers.