Object Pivot Point in Edit Mode
In modelling, we have many choice in pivot point to use, but one that I think will be handy is to use Object's pivot point as pivot point. I think it would be extremely useful especially when it comes to do some minor tweaking in Edit Mode
5 Comments
Oh yes this is so useful when you need to scale anything with a mirror modifier (which is often)
This is the most basic requirement for editing. Having to snap the 3d cursor to object pivot first is archaic and ridiculous
Need to check the pie menu API, but this should be something that a person could add with an add-on.
As a workaround - You can always set the 3D cursor to the object origin and use that to pivot!
* @ammusionist *
I know that workaround, is just that it takes a few extra steps, which is annoying, wont it be better if its just one click :)