Intersect (Knife) in to Boolean modifier.
Add Intersect (Knife) from face operations as " Knife " to list of Boolean modifier variations.
For today, there is such a stupid situation when you just need to get cut result from two object intersection it need make a copy of " Cutter " object, attach it to one you need to cut and do this operation. It also imposes certain restrictions because it is a one-time operation, not a modifier.
And it all because it exists as a separate operation but not as part of Boolean modifier. This needs to be changed...
As always - thanks for reading. Also you can check my other suggestions .
3 Comments
I totally agree. The need to merge two meshes for such a simple operation seems very counterintuitive.
this would be an amazing addition. Id kill to be able to imply geo before cutting. Then the geo would be more successful in subsequent cuts!