Local Edit Mode for Edges ( Cannot move or scale edge by its local axis)
I am not sure if this is not possible in blender but I would like to ask if someone knows a way around it. I was trying to move the edge up to its local z axis but it doesn't work. If it is not possible I hope blender can add this feature.
It is especially helpful when doing hard surface modelling. Thanks.
5 Comments
yeah at some point in 2.8 the decision was made to make the Z,Z shortcut (or X,X Y,Y) use local space instead of normal. This was a bizarre decision to me, since the functionality in 2.79 worked just fine and seems a lot more useful than local?
You want to be able to move an edge along its local Z-axis? That's been possible in Blender for a very long time. Or am I misreading your proposal?
* @Jason van Gumster * I guess I just missed something. Maybe I have to apply its location or somethings else. What's happening is, when I try to set the axis to either local and global the line is still vertically straight.
* @johnpdelacruz26 * Try Normal.
* @Jason van Gumster * Thanks for the input. I will try to look into it.