Grease Pencil Color/Undo & Vertex Color Palette
Hello,
I hope I'm following proper protocol with this forum.
1: It would be nice to have undo not effect my vertex color selection. As it is right now when I change the vertex color, make a stroke and then undo it undo's my color selection. To avoid this I usually just make a mark on the screen or change the strength of the brush so wen I undo it keeps the color I chose.
2: I've been working in vertex color mode a lot and it would be nice to have my color palette show up when I press right click. As it is now it bring up the color wheel.
3: Also while in vertex color mode the shortcut "U" to change materials stops working. When I change my mode back to material the shortcut works again to change materials. This would be useful if I'm using different sets of vertex colors ( shadow, highlight , etc) and have them all on separate materials. Also be nice to be able to switch to a holdout material easily.
Any who, I hope I'm doing this right. I really appreciate everything Blender and the Blender Community does! You guys are awesome!
Thanks.
3 Comments
I think the proper protocol would be one very clearly defined feature request per post while this has 3. I do agree that number 1 is annoying (Also happens with some other areas of blender) As for number 2 do we even have color palettes in blender. But yeah being able to pick past colors somehow wouldnt be too bad. Texture paint editor has palettes in the Tool Brush Settings menu but I think that's about it. No real thoughts on number 3 but that sounds like multiple requests in one by itself too. Anyhow single feature concise posts would be my advice.
I agree with the undoing. It always messes me up
i do agree with # 1 . its super annoying having color undo when i hit CTRL+Z specially because its not like this in any drawing program .