Eevee - Hid objects from light probe calculations in layers
In interiors scenes there is often large objects that can create artifacts when calculating indirect lightning. It will be handy if in layer system will be an icon to disable layers from calculation, so it will be possible to move unwanted objects there.
4 Comments
This is now possible with "Visibility Collection": docs.blender.org/manual/en/dev/render/eevee/lightprobes/irradiance_volumes.html
The outliner just added an easy way to set Cycles objects to "indirect only." I wonder if such a thing will work with EEVEE? Although I think you can also do this with light path node.
Somehow alike cycles' settings in object panel?
* @ Lsscpp * This way will be also great, maybe even better