How to rotate bone or object with invers kinematic and constraint child of?
So i have this project where I am able to drag or move an end effector freely and the arm will rotate (just like in the video). But when i try to rotate the arm, it won’t work. The end effector nor the arm are rotating or moving. I need to rotate this arm so I can use it for scripting with Python. Please help :')
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This website is for feature proposals. I advise you to head over blenderartists.org instead.