Select Face Corners in 3D View
With attributes ruling the internal data systems of Blender lately, I think it's time to start considering a method of selecting face corners inside the 3D view. I have some applications myself that I'd use it for, but tools like Set Attribute are severely limited for face corner attributes.
This is obviously going to be a bit of a challenge, but one we should probably start tackling. It would have to be a new selection mode (like Vertex, Edge, Face).
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Make a tool in Geometry Nodes. Set
ModestoEdit Mode. Make a Vertex Neigbors node and connect that to a Equal node with a value of 3. The connect that to a Set Selection node and that's it. Sadly I can't post screenshots in replies. For reuse you can add it to your asset browser.