Real "Only Rim" on Solidify Modifier.
It'd be nice to have the ability to produce a pure rim without an offset face. This would make a very nice tool for generative modeling.
UPDATE: Now possible!
It'd be nice to have the ability to produce a pure rim without an offset face. This would make a very nice tool for generative modeling.
UPDATE: Now possible!
9 Comments
You can hide initial face with material if you need rim, but yes, it will be easier to make walls just with two solidifiers: rim+solidify.
* @ Vyacheslav * It's not only a visibility issue. It's a procedural modeling one. What I'm asking would allow some fancy nesed modelimg which would be very cool and handy.
* @levitosio * I know, so voted it up!
They finally added this feature! So good.
I've been heard. It's now a real thing in Blender.
* @levitosio * almost. It requires at least 1 aditional vertex on the ngon, and then you can use mask to cut off rim via vertex group.
* @ Vyacheslav * nope, just use complex solidify. Only Rim there is exactly this.
* @weasel * oh, thanks, didn`t notice this difference!
Bump. Is it planned?