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  • Published 26 Nov 2018

[Cycles] Ray type contribution factor

Something that I've been missing in Cycles lights for a long time. The attached screenshot from Arnold for Maya shows how every light has a few sliders for tweaking its intensity per ray type. This way you can easily, for example, make a light contribute heavily to glossy surfaces, and not influence diffuse or SSS as much, or even at all.

rsz_image2017-3-31_13pct3a15pct3a15.png

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Development Status: Open

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frameshift
26 Nov 2018

3 Comments

frameshift Author

(each of these factors is relative to the light's total intensity)

1
lsscpp

oh come on! YESSS!! this would save us a lot of nodes!

wahajsheikh007

agrte