Rigid Body interaction with Liquid Sim
What I mean by this proposal is to create interaction between FLIP liquid simulation and Rigid body simulation. So for example the liquid could move the Rigid body object and the fluid would interact with it as a collision at the same time
The current workflow for it is not completly realistic and requires running the fluid simulation without object collision, then manually animating the object position due to fluid motion and running the fluid sim again with collision enabled.
This method can give good results and be reasonably fast for smaller setups but for many objects, higher domain resolutions and when realistic results are needed it's extremely slow and does not give useful results.
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