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  • Published 7 Sep 2020

Array Modifier generate Object Info (Object index + Random)

It would be extra super nice if the Array Modifier somehow fed the Object_Info Shader-Node details such as Object_Index + Random.

The attached image shows boards made by Dupli-Face Instances. The material uses Object-Info.Random to randomize the wood-grains. But DupliFaced instances cannot receive further modifiers (like trimming with a boolean-modifier, for instance).

I would like to do similar things using Arrays, but currently the boards all share the same wood-grain.

fenceBoard.00.png

92.3%

Development Status: Open

Upvote 12 Downvote 1
seanan
7 Sep 2020

2 Comments

Gorgious

You can use the UV coordinates and use the U and V offsets in the array modifier for example

2
pat.chenard

Could be usefull to set material difference as the array progress. Or at a certain number in particular. Nice