Array Modifier generate Object Info (Object index + Random)
It would be extra super nice if the Array Modifier somehow fed the Object_Info Shader-Node details such as Object_Index + Random.
The attached image shows boards made by Dupli-Face Instances. The material uses Object-Info.Random to randomize the wood-grains. But DupliFaced instances cannot receive further modifiers (like trimming with a boolean-modifier, for instance).
I would like to do similar things using Arrays, but currently the boards all share the same wood-grain.
2 Comments
You can use the UV coordinates and use the U and V offsets in the array modifier for example
Could be usefull to set material difference as the array progress. Or at a certain number in particular. Nice