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  • Published 17 Jan 2019

Multi-threaded love for more blender functions

As beast multi-core computers get more and more mainstream it seams to make sense to update some functionality to utilise those multi core beasts. Some functions I noticed using only one thread what I think could use more:

<b>Dependency graph</b> whenever creating a new object, selecting one or editing in edit mode, removing one in a complex scene can take a whole lot of time. I guess it or some of it could be done on a multi threaded basis.

<b>Shader compiling</b> for eevee okay it hapens once when you start working but in complex files it can take a while.

<b>File operations</b> I don't know how much we could benifit from it becouse multiple things can cause bottlenecking with files but its just an idea that it may be nice to consider

<b>VSE</b> Its allready proposed and maybe eaven worked on so just puting it here for completions sake

<b> simulations </b> Its proposed allready

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Development Status: Open

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bedrossian
17 Jan 2019

2 Comments

shalom

I'd love to see this as well. Does anyone know if any progress being made on adding more multi-threaded functionality to Blender?

TheBeautifulOrc

I'd like to add the new Remeshing feature and various (performance intensive) Modifiers as possible targets for more multithreading support.