World Position Render Pass
This is the World position node-tree:
Every time I wnat to use it I have to rememer to set for ever material this:
Which links to a custom render pass in "Shader AOV" settings that I called "WorldPos.
The World Position pass is a known pass that is used in relighting scenes when composing the video.
Wouldn't it be interesting if it was already a button in the render pass ( aka "View Layer") tab which grants us this functionality already?
ps: the current solution for this is to make a material override, which is not pratical because, u have to re-render everything in another view layer.
1 Comment
I have good news for you! It was added August 10th to the Cycles X branch, and has been in Blender 3.0 Since September 20th !