not needed
seriously blender i dont think blender can comprehend side view in uvs the artist who made the uvs for the dinosaurs unwrapped them and the designs are from the 90s the freaking 90s!!!! heck blender 2.79 could comprehend side view of the mesh in the uvs
but 3.0 couldnt thats why some people use 2.79 for modeling and uvs please fix this issue improve the uv system of blender so it can give us side view smart uv project is a mess to be honest project from view aint great for most parts of the body only a certian part of the body
the uv tutorial by envato tuts didnt help i got circles for legs and feet and a v for a mouth
14 Comments
Hi, welcome to RCS!
I see you are very enthousiast considering that you barely register to this website and you have posted five proposals in the last two hours.
But there's a big issue: most of what you have posted so far is not very helpful as proposals. They are basically "make X thing better" or "add this vague thing". That's nothing the community can relate to, nor that the devs can act on.
Quoting the RCS home page :
If you want to post proposals that are useful, you have to go further. Describe what you are talking about, how it would benefit Blender and its users, why not post some mockups to show in a very practical manner what is your vision.
And even before posting anything, you should make sure that neither:
well side view uwrap is something new sculpting and texturing tools already exist but need improvements and some additions that other software have and for cad i have cinstruction lines shape cuts are new and unique bump thicken and intrude already exist so blender needs them
insertmesh brush pablo was working on they just need to put that script in blender and xtractor is new
some very few of my requests are not new most of them have been covered by addons like retopo flow cad construction lines and quad remesher while the particle system shape cuts and side view unwrap with blender backer are the only new ones the rest is included in other apps and programs
might i also suggest on laying off the caffeine, or calming down ever so slightly? you post every 5 seconds and I have yet to find any punctuation in your posts. take a deep breath, collect your thoughts, and then make a succinct, well articulated (and preferably punctuated) post.
i have been gathering these ideas for months and wanted to find a place where the devs could see them
right, but if you just vomit your ideas all onto RCS without taking any time to consider how they are formatted, your proposals will be more likely to be ignored. If you spent months gathering these ideas, why not spend 5 more minutes and type up a proposal that doesn't look like it was slapped together by someone who has no idea what they're talking about?
Wouldn't it be better to be discussing the merit of your idea right now rather than the manner in which it was posted? Most of your stuff is so lacking in any kind of detail that it would be impossible to discuss in the first place.
hey i changed some stuff is it good now please check
now will you reconsider the downvote i changed stuff added details tell me which topics lack details
Have you edited this post already? Because all I see is a block rent. That does not make a proposal, and aside from being frankly inappropriate, it has no point on this site and is quite unwelcomed.
If you need to vent out your frustration, go on a better suited site like blenderartists.org where people may join you or give you solutions, or even both!
But here, the only public that you will reach doesn't want to rent or mock Blender, but to lay out bricks for its further development. That would be the right mindset.
There is no clear description of the issue - if there's one. There is nothing self-explanatory in "things don't work my way so fix them". So you have to tell us exactly what's going on. And even better: show us.
At least for me, If I wanted to get the UVs you linked, I'd just mark some seams, unwrap different parts with whatever algorithm looks the closest, then arrange pack islands to get a first layout and do manual adjustments to better get what is needed.
That is a normal UV workflow in any software to get decent UVs. If you can't get an efficient result with that, then what is missing?
Furthermore, you speak about an issue that came between 2.79 and 3.0, so why not report it as a bug?
im not insulting blender i want blender to cover these basics and to fix these issues to be industry standard if i was insulting blender i wouldnt be making this basic needed tools list after all blender enemies have noticed its rise maya has decresed is prices to the point its affordable and houdini is upgrading its free version zbrush has free trials blender has entered the cold war arena its time to move gears and cover basics and fix stuff then add more we are in danger of getting out competed by cooperate
hey can you please check out my other topics/ideas and comment
why did you have to downvote all my suggestions aint that bullying i fixed them literally you know im a newbie but still you did it
so im canceling my blender backer and uv unwrap issue with voxel one so how do you remove ideas cuz i consider these 3 useless they cant be fixed so