Make the "Bake" in geometry nodes bake and stop the calculations of underlying modifiers
Currently hitting the "bake" in geometry nodes does bake the underlying modifiers, as in captures the changes in the mesh. But the modifiers are still processing and calculating on each change. I tried posting this in "bugs" but I guess right now "baking" isn't intended to be that optimized.
Of course I could disable the modifiers manually and just have the "bake" do it's work but I think it would be a very nice update.
projects.blender.org/blender/blender/issues/122321
I strongly want this feature as it would be very useful.
1 Comment
Yes! And please make a bake option to record the state of the meshe at some point in the modifiers stack (like a check point!) and the ability to transmit those states to other objects. Because the way it is done so far is that the mesh can only be taken after all the modifiers are computed!