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  • Published 13 Mar 2021

proportional editing based on vertex falloff

Insted using radius as falloff, using weight of surrounding vertex as falloff

proportional editing based of distance falloff vs vertex falloff.png

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Development Status: Open

Upvote 46 Downvote 1
irvanQ
13 Mar 2021

6 Comments

Topeich

I like the idea but as an option.

4
irvanQ Author

* @Ignasi Vidal * yes, I would also suggest option for proportional edit for selected only (like a masking) but I think it's too impractical

mrajendra2150

* @iqpenggambaramatir * temporary solution: you can press "Shift+H" to hide other parts and when done proportional editing press "Alt+H" to unhide

yep this is known as edge distance falloff whereas the current solution is visual falloff only. I suggested this a while back actually....and therefore it's a great idea :D

2
bestelix

Yes please, this works well in sculpt mode with Grab brush and Auto-masking\Topology on. But will be helpfull to have it in edit mode too.

1
mrajendra2150

After moving press F9 and Try the option "Projected 2D" from front side or try different view as per your requirement, it will work something useful.