Allowing text to be used as a procedural shader material in nodes
It really would be nice to have the ability to use text as a procedural shader material so we could place it exactly where we want it on an object or tile it if need be. Having to make text into an image just adds extra steps and this would keep another item in blender. This would allow us to mix it with another shader using nodes.
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It would really help if you made a mock-up that detailed a proposed workflow for how you'd like to see this work. For example, would the text be added in the Image Editor for applying to UVs?