Vertex Group Management
Vertex Group is powerful, is useful and it has many uses, however, because it has so many uses, I think it will make it very messy,
You use it in Particle, Simulation, modifier, armature and many more, and if you are using armature I can imagine your vertex group would be very overwhelming
so what if we use some sort of Grouping System, perhaps like folder in layers, or using a treeview of some sort to organize the information, perhaps a tag and filter would be great as well.
If grouping system is not simple in the listview, then perhaps a tag and filter system will work well
I could imagine the same system can be apply to shape key as well, for organization purpose
2 Comments
A set of tools for managing vertex groups would be good. Currently you can only edit one at a time, but when you skin with automatic weights it creates a vertex group for every single part of the rig! As an aside, it would also be good if you could limit the amount of vertex groups created during skinning - groups with weight below a certain threshold could get culled during the process.
Duplicate of this proposal