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Better Continuity Across all Features

I find in blender there are a lot of continuity issues. For example in the sequencer the shortcut to split a strip is K however in the NLA editor it is Y. There is a blur node in the compositor nodes but not in the shader nodes. There is a "random value" node in geometry nodes but in compositor there isn't one. Instead there is "Map Range". I propose better continuity across all blender features and nodes.

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Development Status: Archived

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samsimpson
7 Sep 2023

2 Comments

h.goudey

I think this feature request is too broad. Each individual thing you mention is worth tracking on this site, but combining them together makes it hard to discuss, vote, and track the topic. There's no clear way to know when "Better continuity" is finished as a project.

1
tintwotin

It is an ambition to keep consistency throughout the Blender UI, but since William left Blender, no one has taken on that responsibility. So, the first step is to make notes about this and then list them in a way that developers easily see the inconsistencies and deal with them.