Geo Nodes Viewer: Add a built-in selection input to limit what is viewed
When I have a model with many edges or verts, and I want to see the value of a specific attribute overlaid on the mesh, I often cannot discern which value affects which vert or edge.
If we could have a selection input on the viewer node we could limit what is displayed to just that selection. (Edit: to clarify, I am referring to the text display of attributes, not the coloring of the geometry).
(I am not talking about hiding geometry with the selection node, but rather only displaying attributes for the elements that are part of the selection).
3 Comments
Interesting, like a Selection socket in the viewer node ? This would work only when geometry is plugged in I suppose.
The idea is interesting but I think it has some flaws when I first think about it :
These are the main complex elements to figure out.
also, currently the attribute viewing mode in the viewport is completely flat. I think it would be great to overlay the attribute on top of the regular viewport shading mode, which it already possible somewhat with Vertex Colors and such. It would probably solve your "lack of visibility" issue
You bring up some valid questions. Here is how I would (imperfectly) try to answer them: