Add Buttons socket type in geometry nodes
Hello, Dear developers. I want to suggest that you add buttons socket type so that you can not only activate buttons from the Bake node through the node group panel, but also to create your own buttons with your own commands, both using the menu switch node, you can create your own menu, and using special nodes to create buttons with the necessary commands. For example, a button that, when pressed, enters a word in a string field, or buttons for randomly displaying an object and other data, etc. I would also suggest adding a node to activate the button at a certain Scene time, which has its output socket type - Buttons (it can be used to gradually bake with each iteration of the repeat zone in order to optimize the number of repeat zones with a large number of iterations). And the most important thing is to apply the bake button in a procedural modifier based on Geometry nodes LineArt.
2 Comments
This is an essential feature for addon creators using Geometry Nodes. The ability to bake from the modifier panel without using custom code would be awesome!
Also this can't be that difficult to add, right?