Weld dyntopo while sculpting
The idea is pretty simple, yet very convenient. We need the ability to weld the mesh to itself while snakehooking in dynamic topology mode. We have already the ability to separate a chunk of a mesh if set pinch to 0 in the snake hook options. This ability will allow to build/paint a mesh completely free without restrictions. There is to be a checkbox for welding.
If it's technically possible, of course.
UDP: As a further thought, mesh slicing could be implemented. Like Alt+b, but real cut and rebuild the cut. It's implemented by masking in zbrush, for example.
18 Comments
could even be a glue brush, that would do some sort of boolen union on the parts, but be able to join the mesh to itself would be great.
* @andrekling * yup, at least temporary using voxels in the limited zone to make unions and holes.
This is exactly the reason I always start sculpting in Metaballs!!
with the voxel remesh option of the new sculpting-mode-features branch this can be solve easy.
This would be great, but whole new sculpt system should be added (voxel-sculpting like in 3d-coat)
So basically the end of the snakehook making boolean operations with whatever it touches?
can't tell you how badly I need something like this at the moment
ability to make holes and fuse mesh is the way to go.
Yes! That would be really nice. It would be cool to be able to drill holes as well.
Maybe having something like marching cubes could be useful... youtube.com/watch
Yup - still wondering why there is no melt/weld dyntopo feature. I wonder might it be because of current algorithms? Could there be something like df3d mesh, surface nets, or dual contouring algorithms in dyntopo in future? This one is interesting: bonsairobo.medium.com/smooth-voxel-mapping-a-technical-deep-dive-on-real-time-surface-nets-and-texturing-ef06d0f8ca14
I tested a technique to drive different pieces of a mesh in object modes and in the same time got a remesh modifier upon this: just take a look: youtube.com/watch It's like metaballs and boolean, but it isn't in fact... Do you think it could be useful to explain how?
With the new remesh operator it's kind of done. You have to let go of dyntopo though
That's part of voxel engine (first version called unlimited clay by Farstary contained this)
Yes pleas
yes please! this would make "sculpting for pleasure" so much nicer:)
Yes. selfintersections
I always thought about that when sculpting, it would be awesome.