Rigging Workspace
I just noticed that no one's created a rigging workspace yet. I'm far too new to rigging to attempt it, but wanted to put the word out in case someone is thinking about it or already working on one.
I just noticed that no one's created a rigging workspace yet. I'm far too new to rigging to attempt it, but wanted to put the word out in case someone is thinking about it or already working on one.
4 Comments
I have built a rigging layout before. Mainly it has a drivers graph, 3 properties view, two locked to the Bones and Bones Constraint and the other to the Armature object. I also had an outliner and a 3D view.
Auto-Rig Pro
rigging is a bit technical and difficult to define, it includes armature creation,weight painting,scripting..etc and to make one generic workspace that works well is not easy, give them time the devs will find a way to make a good o,e :)
* @zinogg * Hope so.